John Jimison Dice Etiquette Rules

Dice Etiquette

 The right hand uses color-coordinated dice for normal rolls. This includes a 20-sided die used for the following: 1. X-chart rolls, in coordination with the color-coded dice. 2. Attempts to gain leads, in coordination with the color-coded dice. 3. Injury rolls. 4. Follow-up rolls (T-ratings, WP/PB/BK, catcher blocks after solo die rolls the first part – if we already got a good roll, we used up all the luck in that one until it recovers).

 The left hand uses the “solo” 20-sided die that is used for all other split rolls.

 The “starter” dice set are generally used for a minimum of five innings, like a starting pitcher. Individual sets of starter dice exist for: 1. Home games 2. Away games with natural surfaces (wood, formica) 3. Away games with artificial turf (tablecloths, padded tables) 4. Alternate combinations used for “neutral sites” - home games at others’ homes, away games at home, etc.

 Another set of dice is designated as the “relief dice” that enter late in the game, either after the rally dice or when the other dice tire for some reason.

 The “rally dice” may enter the game at any time, but are usually reserved for late innings. These dice may not enter the game if the team is leading.

 The rally dice may be used for a minimum of one inning, or a maximum of two innings.

 No dice may be replaced during an inning for any reason. The dice that start the inning must finish the inning.

 Once a set of dice has left the game, it may not return for any reason. An exception is that sometimes an individual die is part of more than one set (example was Evil Blue, part of both the home and rally sets). It may return as part of a different set.

 The starting dice must complete five innings unless replaced by the rally dice. No other relief dice may enter the game before the sixth inning unless they are replacing the rally dice.

 When visiting the home of an opponent, the team will never use dice that are the same color as the home team’s dice. 1. It’s too easy to get confused and swap dice 2. It’s impolite 3. The table often gets confused and favors the wrong dice.

 A set of “desperation” dice are maintained in case: 1. The opponent’s color scheme interferes with the team’s dice rotation, necessitating the use of desperation dice as substitutes 2. It’s just one of those times where nothing works right and I feel like shaking things up.

 Now that I understand that personal dice have been outlawed (I still can’t believe you guys let me do that with Tyner all year without telling me), the following will no longer take effect, but here goes –

 “Personal dice” may be used for one player and one player only. Once dice have been assigned to an individual, the dice may not be used for any other players until the player has retired from major league baseball, irregardless of whether or not he remains on this strat team.

 No more than one set of personal dice may be maintained at any one time. The next set may not be used until the old player retires.

 Personal dice should be used for every roll pertaining to the assigned player, including WP/PB, leads and steal attempts, etc.

 If the wrong dice are accidentally used for a roll, the roll stands unless the dice are intercepted before they stop rolling.

Next year some of the platoons will change once the half/half dice are replaced. We ended the year as follows:

  1. Home Team Dice – Ugly Orange/Evil Blue
  2. Visiting Dice (Natural surface) – Black/Rally White
  3. Visiting Dice (Artificial Turf) – Ugly Orange/Evil Blue
  4. Rally Dice – White/Evil Blue
  5. Neutral Site (Natural Surface) – Red/Mini-Mel(Black on yellow)
  6. Neutral Site (Arificial Turf) – Glossy Purple/Mini-Mel
  7. Relief Dice – Glossy Green/Cursed(Sparkling green)
  8. Desperation Dice – Sissy Lavender/Brown

Last changed: 01/17/14